AI Insights · Timothy · January 2022
Top 5 Basketball Games on iOS in Luxembourg Q4 2021
In Q4 2021, the top 5 basketball games on iOS in Luxembourg showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower reveals key trends for each app.
In Q4 2021, the top 5 basketball games on iOS in Luxembourg exhibited diverse performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at the trends for each game, based on data from Sensor Tower.
NBA 2K Mobile Basketball Game from 2K saw fluctuating weekly revenue, peaking at around $165 in mid-October and ending the quarter with approximately $101. Downloads showed a mid-quarter dip, dropping to 25 in late November, but recovered to 66 by the end of December. Active users remained relatively stable throughout the quarter, with a slight increase from 161 at the start of October to 149 by the end of December.
Basketball Arena - Sports Game by MASOMO LIMITED experienced significant revenue spikes, particularly in early November with a peak of $988 and a notable $647 in mid-November. The game’s downloads fluctuated, peaking at 70 in mid-October but generally stabilizing towards the end of the quarter. Active users showed a strong presence, starting at 135 in late September and ending at 128 in December.
Dunk Shot from Ketchapp had minimal revenue, with only a brief spike in early November at $13. Downloads varied, peaking at 52 in late December. Active users saw a steady increase, starting at 97 in late September and climbing to 201 by the end of December, indicating growing engagement.
Hooper Hooper by smartmobi technology limited showed consistent download numbers, peaking at 40 in early November. Active users rose steadily from 10 in late September to 84 by early November, before tapering off to 30 by late November.
Basketball Stars™: Multiplayer by Miniclip.com had varying revenue, with highs of $108 in late September and $51 in late October. Downloads fluctuated significantly, with peaks and troughs throughout the quarter. Active users started at 82 in late September, peaked at 112 in early October, and ended at 58 in late December.
These insights are based on Sensor Tower's data, which provides a comprehensive look at the performance of these top basketball games. For more detailed insights, visit Sensor Tower.